How To Solve the 4x4 Rubik's Cube

Solving the 4x4 Rubik's Cube is not too much harder than solving a 3x3. The concepts of the steps are as follows:

In this video I teach the Yau Method, which roughly follows this outline. The Yau method is the most popular 4x4 method and was used to set the current world record.

Example Solve

Here is a full solve where I go through some more possibilities of what can happen.

Step 1. White Center

Pair up 2 white center pieces to form a bar.

Make another white center bar somewhere else on the cube, and then join the 2 bars together.

This step should be completely intuitive, although you may need to experiment a bit to get used to how pieces move.

Step 2. Yellow Center

Hold the white center on the bottom, and make a yellow center bar anywhere on the cube.

Make sure to fix the white center if you ever destroy it. Examples:

If the yellow bar is not on the top face, move it onto the top by doing this:

Make another yellow bar, and then place it under the first bar to move it to the top:

The tutorial video and example solve videos above show some trickier cases for this step.

Step 3. Partial White Cross

This step completes 3 out of the 4 cross pieces in the correct color order.

Hold the white center on the left.

The correct color order going upwards is Blue, Orange, Green, Red (BOGR)

Example of a finished cross and centers:

Find 2 white edge pieces that have the same colors on them.

Put one in the left slice layer, and one in the right slice layer (the slice layers are the middle 2 layers).

Join them, and add it to the cross.

Repeat this step for a total of 3 (not 4) cross pieces solved, and follow the color scheme shown above.

Be careful not to destroy other cross pieces or the 2 solved centers.

Step 4. Centers

Make 1 center bar of any color, and turn it to be vertical.

Be careful not to destroy the partial cross (tips explained in the video tutorial).

If you have completed any other centers already, make sure you also fix them any time you break them (just like fixing the white center when making the yellow center).

Make another center bar of the same color.

If this is the first center you've made, you can just join them together.

If other centers have already been made, put the 2 bars on the same side to join them:

Solve the rest of the centers.

Some trickier cases for the last 2 centers are shown in the example solve video above.

Step 5. Edge Pairing

Hold the cross on the bottom, with the unsolved part at the front.

Look for the last 2 white edge pieces. If one is in the bottom, turn the front so that it's not.

Put both white pieces in the front/left and front/right without breaking the partial cross.

Each piece is either on the top or bottom slice layer.

Case 1: If they are in different slices:

  • Join the pieces
  • Replace it with an unsolved edge pair
  • Fix the centers

Note: the edge pair coming down must be an unsolved pair.

Case 2: If they are in the same slice:

  • Slice piece 1 towards piece 2.
  • Flip piece 1 (with the flipping algorithm: R U R' F R' F' R)
  • Fix the centers

The flipping algorithm R U R' F R' F' R is written in move notation. Make sure you hold the piece you want to flip at the front/right.

Insert the cross edge into the bottom layer to complete the cross.

Solve the rest of the edge pairs one at a time using the same method as for the first edge. If you are ever confused, you can watch the example solve video above as it shows the full process.

Note: If all the top layer edges are solved already, you can only do case 2. If you get case 1 and this happens, flip either of the pieces with the flipping algorithm to turn it into case 2.

Step 6. Solve Like a 3x3! (mostly)

If you only turn the outer layers, the cube acts like a 3x3 with corner pieces, edge pieces, and center pieces.

From here you can solve the cube like a 3x3, but there are a few problems you might run into:

OLL Parity is when you have a flipped edge that is impossible on a 3x3, and happens on 50% of solves. You can flip the front/top edge to fix this, by doing the OLL Parity Algorithm:

Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'

Make sure you know how to read move notation. This algorithm is also shown at the end of the tutorial video.

PLL Parity is when you have 2 pieces swapped in a way that is impossible on a 3x3, and happens on 50% of solves. This could be 2 corners or 2 edges. To fix this, do the PLL Parity Algorithm once:

2R2 U2 2R2 Uw2 2R2 Uw2

2R (big cube notation) means to turn the 2nd layer from the right side. 2R2 means to turn that layer twice. This algorithm is also shown at the end of the tutorial video.

Note: this probably will not solve your case, but doing the algorithm once makes the cube solvable like a 3x3.

Example (beginner method step 6 impossible position):

Example (PLL impossible position):

Incorrect centers can lead to a weird situation shown below. Even if you follow this tutorial correctly, it's possible that your cube has a different color scheme. You can look at any corner piece to determine how the center colors should be positioned relative to other centers.

To swap the U/F centers: Rw' F2 Rw2 U2 Rw'

To swap the U/D centers: Rw2 U2 D2 Rw2

Make sure you know how to read move notation.

Next Steps

Congrats on solving a 4x4! The better you get at solving a new puzzle, the more fun it will get. I highly encourage putting in some practice when you learn new things, to give it a fair shot at whether or not you'll enjoy it.

4x4 doesn't have a huge amount of advanced techniques, but 3-2-3 edge pairing is one of the most important ones. Instead of pairing one edge at a time, this method solves many edges at once.

How To Get Faster at 4x4