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4x4 OLL

With 3 oriented edges, often there is a trick that is faster than doing OLL Parity + regular OLL. But even for cases where there is no easy trick, it's important to predict the OLL after parity to reduce a pause.
OLL Parity Algorithm: [*] = Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'

Name
Case
Group
Algorithm
Best
Avg
Name
H (FB)
Group
0 Corners
Algorithm
[*] R2 D' R U2 R' D R U2 R
Best
-
Avg
-
Name
H (LR)
Group
0 Corners
Algorithm
[*] R U R' U R U' R' U R U2 R'
Best
-
Avg
-
Name
Pi (B)
Group
0 Corners
Algorithm
[*] U' 3Rw U R' U' 3Rw' F R F'
Best
-
Avg
-
Name
Pi (F)
Group
0 Corners
Algorithm
[*] U' R U2 R2 U' R2 U' R2 U2 R
Best
-
Avg
-
Name
Pi (L)
Group
0 Corners
Algorithm
[*] R' U2 R U R' U R
Best
-
Avg
-
Name
Pi (R)
Group
0 Corners
Algorithm
[*] U R' U' R U' R' U2 R
Best
-
Avg
-
Name
Antisune (BL)
Group
1 Corner
Algorithm
R' F R F' [*] R U' R'
Best
-
Avg
-
Name
Antisune (BR)
Group
1 Corner
Algorithm
F R U R' U' F' [*]
Best
-
Avg
-
Name
Antisune (FL)
Group
1 Corner
Algorithm
[*] R U2 R2 U' R2 U' R2 U2 R
Best
-
Avg
-
Name
Antisune (FR)
Group
1 Corner
Algorithm
[*] U' R U2 R' U' R U' R'
Best
-
Avg
-
Name
Sune (BL)
Group
1 Corner
Algorithm
F' L' U' L U F [*]
Best
-
Avg
-
Name
Sune (BR)
Group
1 Corner
Algorithm
L F' L' F [*] L' U L
Best
-
Avg
-
Name
Sune (FL)
Group
1 Corner
Algorithm
[*] R U R' U R U2 R'
Best
-
Avg
-
Name
Sune (FR)
Group
1 Corner
Algorithm
M' U R U' 3Rw' [*] U R U2 R'
Best
-
Avg
-
Name
L (BL)
Group
2 Corners
Algorithm
[*] R' U' R U' R' U2 R
Best
-
Avg
-
Name
L (BR)
Group
2 Corners
Algorithm
[*] U R' U2 R U R' U R
Best
-
Avg
-
Name
L (FL)
Group
2 Corners
Algorithm
L U L' [*] L U' L'
Best
-
Avg
-
Name
L (FR)
Group
2 Corners
Algorithm
R' U' R [*] R' U R
Best
-
Avg
-
Name
T (B)
Group
2 Corners
Algorithm
[*] U R U2 R2 U' R2 U' R2 U2 R
Best
-
Avg
-
Name
T (F)
Group
2 Corners
Algorithm
R U R' U' R [*] R' U R U' R'
Best
-
Avg
-
Name
T (L)
Group
2 Corners
Algorithm
F R U' R' U' R U R' F' [*]
Best
-
Avg
-
Name
T (R)
Group
2 Corners
Algorithm
[*] R U R' U' R' F R F'
Best
-
Avg
-
Name
U (B)
Group
2 Corners
Algorithm
M [*] M'
Best
-
Avg
-
Name
U (F)
Group
2 Corners
Algorithm
[*]
Best
-
Avg
-
Name
U (L)
Group
2 Corners
Algorithm
[*] R U2 R' U' R U' R'
Best
-
Avg
-
Name
U (R)
Group
2 Corners
Algorithm
[*] U' R U R' U R U2 R'
Best
-
Avg
-
Name
Solved
Group
4 Corners
Algorithm
R U2 R' U' [*] F R' F' R
Best
-
Avg
-
0.00
[*] = Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'
Timer Stats Times Hint